Everybody was Circuit-Su fighting!
Oil Slick was one of the only Animated figures I really wanted. As a non-show character (something that’s slated to be rectified in season 3), he was destined to be a shelfwarmer. And he is. But I still wanted him. Alas, since getting him, I never got around to playing with him much, was that a mistake? We shall see.
There are those Transformers Animated characters who really embrace their designs, like Starscream or Optimus Prime. Then there are those like Black Arachnia, Swoop and Shockwave, who could blend in with “regular” Transformers. A third group, are those like Blurr and Jazz, who could go either way with a little imagination.
Oil Slick is of the latter group. His proportions are warped, but not so much so that he too out of place with most Transformers, and the jar head helps to explain the ginormous nose. It can be said to be a trick of the refraction. And in vehicle mode, he’s totally acceptable as a highly customized chopper.
To sum things up with Oil Slick though, in vehicle mode, he’s a goat skull headed chopper… yes, a goat skull headed chopper… it bears repeating once more, a frikkin’ goat skull headed mutha-effin’ chopper. That is coolness right there folks. And being a Deluxe figure, he’s suitably scaled for your 3.75″ figures like GI Joe or Star Wars.
In robot mode, Oil Slick is basically a nicely (if somewhat weirdly) proportioned humanoid, with some really nifty design elements. Between the clawed hands and the jarhead and the ram skull shoulder ornament, he looks totally awesome.
It’s not all guns and roses though. As cool as he looks, he does give the impression of just some guy (human) in a fancy supervillain getup. Which, considering he’s an alien robot from space, is not necessarily a good thing. But overall he looks good.
Articulation for Oil Slick is good, but it’s not without it’s problems. First off, while posing him for the pics in this review, one leg kept popping off. It was easy to pop it back on again, and it’s nice and firm. It’s just that yeah, it was designed to pop off. The other leg didn’t pop off, but that’s partly because I dabbed some nail polish on it due to looseness.
In terms of arm articulation, the balljoint on his shoulders protrudes at an angle. As a result, it seems it’d be unwise to try turning his arms so they’d face directly behind him. He has no swivel biceps either.
These are pretty much the only bad points though, and as you’ll see from the pics, it still leaves him with a lot to work with. Like Classics Mirage, his transformation gives his knees a range of motion/bend that exceeds even that of double jointed knees. Also, he has an interesting arm configuration. His elbows can bend sideways at the base of the forearms, as well as the regular elbow bend. This allows him to do a cross armed pose despite the lack of swivels on his biceps.
Finally, he can intertwine his fingers, which is pretty awesome for a Transformer. He may well be the only one capable of doing so at this time.
Addendum: Like with the Nemesis Prime vs First Strike Optimus Prime review, I probably coulda made a comic outta the pics, but alas… time and laziness. Just throwing this in that there IS a sort of continuity between attacks/strikes going, Oil Slick’s basically air juggling himself.
Oil Slick comes with two barrels. One can be opened up to serve invisible alcoholic oil, while the other can be turned into nunchucks. They’re kinda like sword-chucks, only more barrel-ly.
A very good toy, but something keeps me from loving him. It’s not that he’s plain or uninteresting, far from it. He’s technically awesome. But maybe it’s the whole weirdness with his shoulder articulation, or the soft rubbery/plastic-y feel of him, I just can’t dig him as much as I probably should.
But pictures speak louder than words, and the point is, paired with another good figure, like the 2007 Movie Voyager Prime mold, and Oil Slick can be so spectacular, he’d put Spider-Man to shame. He certainly puts Neo (of Matrix fame) to shame.
3.3 out of 4.0
0.0 – 0.0 = I’d pay to get rid of it
0.1 – 0.5 = I’d give it away
0.6 – 1.0 = I wouldn’t take it for free
1.1 – 1.5 = Very Bad
1.6 – 2.0 = Bad
2.1 – 2.5 = Average
2.6 – 3.0 = Good
3.1 – 3.5 = Very Good
3.6 – 4.0 = Excellent