LAM Final Stand Longarm

Finally my liege, I can serve you in my true colors.

In addition to the usual single releases that comes with every Transformers series, the 2007 movie had a whole boat load of additional merchandise, as well as a bunch of Scene Battle packs, which included stuff like the First Encounter 2-pack with Bumblebee and Barricade, or the Desert Attack pack with Scorponok and a buncha human soldier figures. There was also a Blackout and Scorponok 2-pack, but I don’t remember if it was part of this particular subline.

Which brings us to today’s victim, Longarm, from the Final Stand 2-pack, where he comes with a non-transformable, legless battle damaged Bumblebee.

Since we’re already on the subject of the Final Stand pack, I’ll touch on the differences between this Longarm and that of the regular release. There are two changes made for the Final Stand pack here, which are 1) There’s a tiny Mikaela figure molded into the driver’s seat and 2) The side deco on Longarm now read Mike’s Towing, as opposed to Orson’s Towing in the regular release. So the changes to Longarm are significant for a re-release, but nothing so drastic as to make this version totally distinct from the normal version.

Onto the toy itself, the vehicle mode is a pick-up truck. It’s pretty good for what it is. I mean, with a Transformer vehicle mode, all that you can really say it is that it looks relatively like a real car and that it rolls well. Which is the case here, Longarm looks relatively like what he’s supposed to look like in vehicle mode, and he rolls well. In addition, his crane attachment is working. You can swing out a hook from it, so there’s a little play value there.

Transformation is simple with a few satisfying parts, but nothing that really clicks with me. It’s kind of conventional for a TF. Which is not a bad thing mind you. I’m probably just not as easily impressed with transformations as I used to be. But there’s nothing overtly wrong with Longarm’s. The conversion process does its job in an acceptably interesting manner and you get a solid vehicle mode with minimal gaps out of it, as well as the robot mode, which we will talk about… NOW!

So, Longarm’s robot mode. I personally love it. I like the truck mode, I think the transformation’s basically good, but I love the robot mode. It doesn’t hurt that it’s not a typical 2007 movie aesthetic, but at the same time, it’s not quite the same old Transformers look either.

With his big beefy chest and big anime feet and teensy supermodel waist, Longarm almost looks like he’s from the Energon line. Only nowhere near as fat.

It’s kind of hard to pinpoint, I know it reminds me of something, but bottom line, this is a cool looking if oddly proportioned robot. There’s a certain 70s old-school feel to him, despite the modern sensibilities.

Articulation-wise, he’s also pretty good for a 2007 movie toy. In fact, not only is he one of the most articulated Deluxes of that line, but arguably the most articulated, y’know, if his car wing kibble didn’t limit his arm posability somewhat.

Additionally, you might notice from the pics that my Longarm is holding his BFG in his left hand. If you buy the guy, you’ll note that it’s actually attached to his right hand. Obviously, I removed the screw attaching it to the right hand. This will allow you to free up the weapon. He can’t hold it in his right now, but he can shift to a south paw for gun totting action. Transformation is unaffected by this change. The only downside is that you’ll probably lose the screw after some time and that’ll devalue the toy on the secondary market.

Otherwise, it’s an easy mod that’s well known, but I figure I’d note it anyway for those who are getting into Transformers only just now and are trying to track down the first live action movie line toys.

Overall
Longarm is a top tier Deluxe. He’s got strengths, but no significant weaknesses. The aesthetics might not be to everyone’s taste, but that’s the only thing that he may or may not have going against him.

Pros: Looks good in both modes. Has some play value in vehicle mode and great articulation in robot mode.  Good across the board with no significant issues.
Cons: Aesthetics might not be to everyone’s taste.

3.5 out of 4.0

———————————–
0.0 – 0.0 = I’d pay to get rid of it
0.1 – 0.5 = I’d give it away
0.6 – 1.0 = I wouldn’t take it for free
1.1 – 1.5 = Very Bad
1.6 – 2.0 = Bad
2.1 – 2.5 = Average
2.6 – 3.0 = Good
3.1 – 3.5 = Very Good
3.6 – 4.0 = Excellent

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4 Responses to LAM Final Stand Longarm

  1. Wes says:

    Whoa! If I’d known about that Mikaela before, I probably would’ve gotten this. At least Longarm isn’t a racist caricature! ;)

    Great review, Up-D.

    • updatedude says:

      Thanks for commenting. Don’t worry about Mikaela though, it’s not like it’s a great representation. It’s a nice bonus, but nothing to lose any sleep over.

  2. Mr. X says:

    What do you think of the Hoist repaint that’s been revealed?

    • updatedude says:

      I read that some people don’t dig the green, but I friggin’ love it. I think it’s just plain perfect. I don’t ordinarily buy repaints, especially since I just got Longarm here, but I’m definitely picking up Hoist. Heck, the guy’ll even have his gun hand with this mold. And the door panel kibble would sort of work for Hoist’s “wings”.

      So yeah, I’m for this repaint.

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